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Post by Sarama on Oct 29, 2009 15:06:02 GMT 1
Its the EvE article I was talking about. I think it raise a interesting question. I have always like the idea of being able to influence stuff through RP. The first time I heard of the dark embrace I got very interested in the concept, there was rumours going on that they had infiltrated many guilds. If it hadnt been for all the other silliness around them I could very well have joined them. Abit the same with all these councils people want to do every now and then, I like the idea of them because it would supply a platform to scheme, bribe and corrupt. But somewhere I wonder where there is a line, sure this is just a game. That we incidentially spend like a 3rd of our day playing it is just accident. Things we do and work for, does not exists, but somewhere it still does. So do you congratulate 10 months of planning scheming and playing within the game rules, or is it in the end just simply grieving? www.computerandvideogames.com/article.php?id=180867&site=pcg
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Post by Kestrel on Oct 29, 2009 15:53:08 GMT 1
EVE has a history of spectacular heists, frauds and political assassination ... I'd forgotten this one. When it happened I couldn't decide which was cooler - that someone did it, or that CCP's stance was "this is a genuine virtual economy, confidence schemes are absolutely fair play, we're not going to penalise them". Major props to both for it.
I have the same "could we do this...?" thign occasionally. The thing of course is there is no way this could ever happen in a nanny game like ... well, anything not EVE. Certainly not in roleplay environments like SWC where the mantra is "opt-in consensual RP"
With opt-in, preconsent, there's just nothing at stake. There's no "real" change that RP'ers can effect, no objective system keeping score and allowing players to interact in ways not previously agreed on. The EVE heist was cool, because it was about accessing real systems and effecting a real, undeniable effect. The WoW equivalent would be robbing a guild bank - not even remotely as spectacular, and practically certain to be seen as OOC theft, because WoW just plain doesn't permit the same level of realism and danger that EVE does.
That's the main reason why WoW roleplay politics invariably and what passes for RP-PvP on SWC usually make me cringe. In the static game world and between players who swear by pre-agreed CONSENSUAL RP, nothing remotely surprising can ever happen. It ends up being about as interesting as a high school debate club, because no amount of argument will change a damn thing, but people will still have a hissy-fit if the completely irrelevant end result isn't the one they thought it would be.
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